admin 发表于 2023-1-16 14:11:41

拳头rebelway Houdini2022全面基础入门【画质高清有素材】

544.拳头rebelway Houdini2022全面基础入门【画质高清有素材】
├─week1
│└─week1
│└─├─Week 1素材
│└─├┈01_intro2.mp4
│└─├┈02_the_workshop_guide.mp4
│└─├┈03_get_houdini.mp4
│└─├┈04_interface.mp4
│└─├┈05_lets_use_houdini.mp4
│└─├┈06_data_manipulation.mp4
│└─├┈07_shortcuts_and_customisation.mp4
│└─├┈08_noises_and_houdini.mp4
│└─├┈09_eye_iris_part1.mp4
│└─├┈10_eye_iris_part2.mp4
│└─├┈11_viewport_settings.mp4
│└─├┈12_corridor_overview.mp4
│└─├┈13_corridor_ground.mp4
│└─├┈14_corridor_floor.mp4
│└─├┈15_3d_geometry_from_2d.mp4
│└─├┈16_corridor_base.mp4
│└─├┈17_corridor_base_extra.mp4
│└─├┈18_corridor_base_pipes.mp4
│└─├┈19_corridor_sides_and_details.mp4
│└─└┈20_assignment.mp4
├─week10
│├─00_week7_intro
││└┈00_week7_intro.mp4
│├─01_intro_to_flip
││└┈01_intro_to_flip.mp4
│├─02_flip_workflow
││└┈02_flip_workflow.mp4
│├─03_flip_workflow_meshing.mp4
││└┈03_flip_workflow_meshing.mp4 .mp4
│├─04_statue_rise_setup
││└┈04_statue_rise_setup.mp4
│├─05_adding_forces.mp4
││└┈05_adding_forces.mp4 .mp4
│├─06_flip_solver_settings.mp4
││└┈06_flip_solver_settings.mp4 .mp4
│├─07_preview.mp4
││└┈07_preview.mp4 .mp4
│├─08_whitewater_solver_setup
││└┈08_whitewater_solver_setup.mp4
│├─08_whitewater_workflow.mp4
││└┈08_whitewater_workflow.mp4 .mp4
│├─09_whitewater_solver_setup
││└┈09_whitewater_solver_setup.mp4
│├─10_whitewater_solver_import.mp4
││└┈10_whitewater_solver_import.mp4 .mp4
│├─11_assignment.mp4
││└┈11_assignment.mp4 .mp4
│├─12_white_water_source_update.mp4
││└┈12_white_water_source_update.mp4 .mp4
│├─13_white_water_solver_update.mp4
││└┈13_white_water_solver_update.mp4 .mp4
│├─14_bonus_sidefx_whitewater_masterclass
││└┈14_bonus_sidefx_whitewater_masterclass.mp4
│└─Week 10素材
│└─└┈Week 10素材.zip
├─week11
│├─week11
││├┈01.intro_to_flip_week.mp4
││├┈03.extra_force_setup.mp4
││├┈04.whitewater__sim.mp4
││├┈05.fluid_mesh_and_export_for_render_setup.mp4
││├┈06.promoscene_walktrough.mp4
││└┈intro_to_houdini_fx_week_11_video_2.mp4
│└┈Week 11素材.zip
├─week12
│├─week12
││├┈01_intro_to_rendering.mp4
││├┈02.loading_geometry_and_initial_karma_setup.mp4
││├┈03.adding_materials_and_creating_light_setup.mp4
││└┈04.creating_standard_and_custom_aov_in_karma.mp4
│└┈Week 12素材.zip
├─week13_end
│└─week13_end
│└─├┈01_intro_to_usd.mp4
│└─├┈02_the_solaris_interface.mp4
│└─├┈03_asset_preparation_handling_geometries.mp4
│└─├┈04_creating_and_assigning_materials_part_1.mp4
│└─├┈05_creating_and_assigning_materials_part_2.mp4
│└─├┈06_asset_preparation_lookdev.mp4
│└─├┈07_asset_preparation_creating_variants.mp4
│└─├┈08_layout_intro.mp4
│└─├┈09_layout_part_1.mp4
│└─├┈10_quick_note_on_asset_preparation.mp4
│└─├┈11_layout_part_2.mp4
│└─├┈12_layout_part_3.mp4
│└─├┈13_adding_some_fx_to_your_scene.mp4
│└─├┈14_sublayering.mp4
│└─├┈15_editing_existing_primitives.mp4
│└─├┈16_lighting_part_1.mp4
│└─├┈17_lighting_part_2.mp4
│└─├┈18_the_render_gallery.mp4
│└─├┈19_render_settings.mp4
│└─├┈20_rendering_images.mp4
│└─└┈Week 13素材.zip
├─week2
│├─01_intro
││└┈01_intro.mp4
│├─02_chase_environment_overview
││└┈02_chase_environment_overview.mp4
│├─03_chase_environment_scene
││└┈03_chase_environment_scene.mp4
│├─04_patterns_in_houdini_overview
││└┈04_patterns_in_houdini_overview.mp4
│├─05_patterns_in_houdini_advanced
││└┈05_patterns_in_houdini_advanced.mp4
│├─06_cops_to_sops
││└┈06_cops_to_sops.mp4
│├─07_building_sci_blocks
││└┈07_building_sci_blocks.mp4
│├─08_chase_environment_blockout
││└┈08_chase_environment_blockout.mp4
│├─09_next_steps
││└┈09_next_steps.mp4
│├─10_sci_fi_metal_wall_overview
││└┈10_sci_fi_metal_wall_overview.mp4
│├─11_sci_fi_metal_wall_modeling
││└┈11_sci_fi_metal_wall_modeling.mp4
│├─12_sci_fi_metal_wall_vents
││└┈12_sci_fi_metal_wall_vents.mp4
│├─13_sci_fi_metal_wall_extra_details
││└┈13_sci_fi_metal_wall_extra_details.mp4
│├─14_sci_fi_honeycomb
││└┈14_sci_fi_honeycomb.mp4
│├─15_sci_fi_honeycomb_automation
││└┈15_sci_fi_honeycomb_automation.mp4
│├─16_sci_fi_cable_blocks
││└┈16_sci_fi_cable_blocks.mp4
│├─17_sci_fi_cable_aircon
││└┈17_sci_fi_cable_aircon.mp4
│├─18_sci_fi_large_pipe
││└┈18_sci_fi_large_pipe.mp4
│├─19_cathedral_explanation
││└┈19_cathedral_explanation.mp4
│├─20_cathedral_demistified
││└┈20_cathedral_demistified.mp4
│├─21_assignment
││└┈21_assignment.mp4
│└─Week 2素材
│└─└┈Week 2素材.zip
├─week3
│├─01_intro
││└┈01_intro.mp4
│├─02_next_level
││└┈02_next_level.mp4
│├─03_implementation_part1
││└┈03_implementation_part1.mp4
│├─04_implementation_part2
││└┈04_implementation_part2.mp4
│├─05_implementation_part3
││└┈05_implementation_part3.mp4
│├─06_hda_workflow
││└┈06_hda_workflow.mp4
│├─07_vents
││└┈07_vents.mp4
│├─08_pipes
││└┈08_pipes.mp4
│├─09_quick_cables
││└┈09_quick_cables.mp4
│├─10_layout
││└┈10_layout.mp4
│├─11_advanced_pipe_system
││└┈11_advanced_pipe_system.mp4
│├─12_simple_circle_packing
││└┈12_simple_circle_packing.mp4
│├─13_advanced_for_each_loop
││└┈13_advanced_for_each_loop.mp4
│├─14_stacking_pipes
││└┈14_stacking_pipes.mp4
│├─15_final_pipes_preview
││└┈15_final_pipes_preview.mp4
│├─16_upres_scifi_blocks
││└┈16_upres_scifi_blocks.mp4
│├─17_sci_blocks_randomisation
││└┈17_sci_blocks_randomisation.mp4
│├─18_sci_blocks_details
││└┈18_sci_blocks_details.mp4
│├─19_bonus_setup
││└┈19_bonus_setup.mp4
│├─20_the_end_of_procedural_modeling
││└┈20_the_end_of_procedural_modeling.mp4
│├─21_bonus_rotate_pieces
││└┈21_bonus_rotate_pieces.mp4
│├─22_bonus_cathedral_explanation
││└┈22_bonus_cathedral_explanation.mp4
│├─23_bonus_cathedral_demistified
││└┈23_bonus_cathedral_demistified.mp4
│└─Week 3素材
│└─├┈Dragon Head Model.stl
│└─├┈Scifi_Models_BigPipe.hiplc
│└─└┈week3_scene_files.tar
├─week4
│├─01_introduction_to_week4
││└┈01_introduction_to_week4.mp4
│├─02_sops_particle_animation
││└┈02_sops_particle_animation.mp4
│├─03_noise_animation
││└┈03_noise_animation.mp4
│├─04_dissolve_tweak
││└┈04_dissolve_tweak.mp4
│├─05_dissolve_bonus
││└┈05_dissolve_bonus.mp4
│├─06_intro_to_pops
││└┈06_intro_to_pops.mp4
│├─07_pop_sourcing
││└┈07_pop_sourcing.mp4
│├─08_popreplicate_and_wedging
││└┈08_popreplicate_and_wedging.mp4
│├─09_collision_in_pops
││└┈09_collision_in_pops.mp4
│├─10_smoke_simulation
││└┈10_smoke_simulation.mp4
│├─11_advanced_smoke_emission
││└┈11_advanced_smoke_emission.mp4
│├─12_dynamic_collision
││└┈12_dynamic_collision.mp4
│├─13_custom_collision
││└┈13_custom_collision.mp4
│├─14_extra_smoke_fx
││└┈14_extra_smoke_fx.mp4
│├─15_final_result_preview
││└┈15_final_result_preview.mp4
│├─16_sopsolver_and_errosion
││└┈16_sopsolver_and_errosion.mp4
│├─17_prometheus_cave_scene
││└┈17_prometheus_cave_scene.mp4
│├─18_prometheus_cave_fx
││└┈18_prometheus_cave_fx.mp4
│├─19_prometheus_cave_ramp
││└┈19_prometheus_cave_ramp.mp4
│└─Week 4素材
│└─└┈week4_material.zip
├─week5
│├─01_intro
││└┈01_intro.mp4
│├─02_indepth_overview.mp4
││└┈02_indepth_overview.mp4.mp4
│├─03_intro_to_grain
││└┈03_intro_to_grain.mp4
│├─04_grain_indepth
││└┈04_grain_indepth.mp4
│├─05_grain_highres_and_slowmo
││└┈05_grain_highres_and_slowmo.mp4
│├─06_bonus_slowmotion_fx
││└┈06_bonus_slowmotion_fx.mp4
│├─07_triggering_animation
││└┈07_triggering_animation.mp4
│├─08_upres_workflow_pts_advection
││└┈08_upres_workflow_pts_advection.mp4
│├─09_upres_workflow_volume_advection
││└┈09_upres_workflow_volume_advection.mp4
│├─10_upres_workflow_improvements
││└┈10_upres_workflow_improvements.mp4
│├─11_advanced_lookup
││└┈11_advanced_lookup.mp4
│├─12_grain_dissolve
││└┈12_grain_dissolve.mp4
│├─13_how_the_curve_force_works
││└┈13_how_the_curve_force_works.mp4
│├─14_curve_force_implementation
││└┈14_curve_force_implementation.mp4
│├─15_curve_force_setup
││└┈15_curve_force_setup.mp4
│├─16_tornado_and_ground_force
││└┈16_tornado_and_ground_force.mp4
│├─17_grain_and_mass
││└┈17_grain_and_mass.mp4
│├─18_swirly_energy_intro
││└┈18_swirly_energy_intro.mp4
│├─19_particles_forces
││└┈19_particles_forces.mp4
│├─20_curly_noise_forces
││└┈20_curly_noise_forces.mp4
│├─21_force_fields
││└┈21_force_fields.mp4
│├─22_final_previews
││└┈22_final_previews.mp4
│├─23_smoke_wake_fx
││└┈23_smoke_wake_fx.mp4
│├─24_assignment
││└┈24_assignment.mp4
│└─Week 5素材
│└─└┈week5_material.zip
├─week6
│├─01_intro
││└┈01_intro.mp4
│├─02_usd_and_solaris
││└┈02_usd_and_solaris.mp4
│├─03_first_renders
││└┈03_first_renders.mp4
│├─04_shading_overview
││└┈04_shading_overview.mp4
│├─05_compositing_workflow
││└┈05_compositing_workflow.mp4
│├─06_adv_shading
││└┈06_adv_shading.mp4
│├─07_rest_and_motionblur
││└┈07_rest_and_motionblur.mp4
│├─08_triplanar_and_export_tricks
││└┈08_triplanar_and_export_tricks.mp4
│├─09_displacement_and_bump
││└┈09_displacement_and_bump.mp4
│├─10_denoise_and_ice_texture
││└┈10_denoise_and_ice_texture.mp4
│├─11_ice_shader
││└┈11_ice_shader.mp4
│├─12_ice_tweaks_and_growth_solver
││└┈12_ice_tweaks_and_growth_solver.mp4
│├─13_pointcloud_lookup_in_shader
││└┈13_pointcloud_lookup_in_shader.mp4
│├─14_materialx_and_xpu
││└┈14_materialx_and_xpu.mp4
│├─15_usd_data_prep
││└┈15_usd_data_prep.mp4
│├─16_corridor_scene_setup
││└┈16_corridor_scene_setup.mp4
│├─17_shading_workflow
││└┈17_shading_workflow.mp4
│├─18_rendering_and_optimisation
││└┈18_rendering_and_optimisation.mp4
│├─19_compositing_in_houdini
││└┈19_compositing_in_houdini.mp4
│├─20_particle_rendering
││└┈20_particle_rendering.mp4
│├─21_bonus_setup
││└┈21_bonus_setup.mp4
│├─22_assignment
││└┈22_assignment.mp4
│└─Week 6素材
│└─└┈No Materials for This Week.rtf
├─week7
│├─01_intro
││└┈01_intro.mp4
│├─02_breakdown
││└┈02_breakdown.mp4
│├─03.intro_to_vellum
││└┈03.intro_to_vellum.mp4
│├─04_character_animation_and_vellum
││└┈04_character_animation_and_vellum.mp4
│├─05_customer_path_deform
││└┈05_customer_path_deform.mp4
│├─06_adv_custom_deformer
││└┈06_adv_custom_deformer.mp4
│├─07_particle_simulation
││└┈07_particle_simulation.mp4
│├─08_adv_particle_setups
││└┈08_adv_particle_setups.mp4
│├─09_switch_system_and_more
││└┈09_switch_system_and_more.mp4
│├─10_lag_effect
││└┈10_lag_effect.mp4
│├─11_per_curve_offset
││└┈11_per_curve_offset.mp4
│├─12_airfield_setup
││└┈12_airfield_setup.mp4
│├─13_assigment
││└┈13_assigment.mp4
│└─Week 7素材
│└─└┈No Materials for This Week.rtf
├─week8
│├─01_intro
││└┈01_intro.mp4
│├─02_intro_mantra
││└┈02_intro_mantra.mp4
│├─03_intro_to_lighting
││└┈03_intro_to_lighting.mp4
│├─04_aovs_and_compositing
││└┈04_aovs_and_compositing.mp4
│├─05_particles
││└┈05_particles.mp4
│├─06_passes_and_optimisation
││└┈06_passes_and_optimisation.mp4
│├─07_passes_setup
││└┈07_passes_setup.mp4
│├─08_review
││└┈08_review.mp4
│├─09_wings_fx_overview
││└┈09_wings_fx_overview.mp4
│├─10_quick_bonus
││└┈10_quick_bonus.mp4
│├─11_wings_houdini_overview
││└┈11_wings_houdini_overview.mp4
│├─12_wings_layers
││└┈12_wings_layers.mp4
│├─13_fx_illumination
││└┈13_fx_illumination.mp4
│├─14_next_steps
││└┈14_next_steps.mp4
│└─Week 8素材
│└─└┈No Materials for This Week.rtf
├─week9
│├─01_intro
││└┈01_intro.mp4
│├─02_workflow_overview
││└┈02_workflow_overview.mp4
│├─03_intro_to_rigging
││└┈03_intro_to_rigging.mp4
│├─04_simple_ik_system
││└┈04_simple_ik_system.mp4
│├─05_simple_mechanical_rig
││└┈05_simple_mechanical_rig.mp4
│├─06_working_with_mixamo_mocap
││└┈06_working_with_mixamo_mocap.mp4
│├─07_blending_mixamo_mocap
││└┈07_blending_mixamo_mocap.mp4
│├─08_parenting_and_aiming
││└┈08_parenting_and_aiming.mp4
│├─09_retargetting
││└┈09_retargetting.mp4
│├─10_secondary_motion
││└┈10_secondary_motion.mp4
│├─11_geo_prep_for_simulation
││└┈11_geo_prep_for_simulation.mp4
│└─Week 9素材
│└─└┈Student Materials - Week 9.zip
└┈01_intro.mp4

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